Skip to main content
itch.io
Browse Games
Game Jams
Upload Game
Developer Logs
Community
Log in
Register
Indie game store
Free games
Fun games
Horror games
Game development
Assets
Comics
Sales
Bundles
Jobs
Tags
Game Engines
This is a submission to
Magical Girl Game Jam #14
View the submission page
for this entry
View all by Hyperlotl
Hyperlotl
Follow Hyperlotl
Follow
Following Hyperlotl
Following
Add To Collection
Collection
Community
Devlog
Submission to Magical Girl Game Jam #14
Related games
Related
Magia Illuminati
←
Return to Magia Illuminati
Devlog
Welp, turns out v2.3.0-beta is NOT the art update...
September 13, 2026
by
Hyperlotl
The title says everything... After reviewing feedback, bug reports and playtesting, I've fixed many bugs in the game's code and also added some new content and QOL. Hope you enjoy! :3 As usual, here's...
Continue reading
The one that improves the game creation
September 13, 2026
by
Hyperlotl
Remember how I said the next version was v2.3.0-beta? Welp, I'm currently still working on the art and code for it, but I HAD to publish this quick patch that just prevents you from using an empty nam...
Continue reading
Welp, I (hopefully) fixed it
September 09, 2026
by
Hyperlotl
Version 2.2.2-beta patch notes There was this bug that caused the missions in mission select not to load, and I thought I fixed it in v2.2.1-beta but turns out I didn't, this patch should hopefully fi...
Continue reading
Just an ordinary patch :3
September 08, 2026
by
Hyperlotl
Welp, when I packaged v2.2.0 I forgot to save the fix for the bug that caused blue library to be invisible. *Should* be fixed now I think maybe...
Continue reading
Concrete proof that I WILL, indeed, keep updating this game
September 08, 2026
by
Hyperlotl
ITS HERE EVERYONE version 2.2.0-beta Since this version was released after the game jam's end, the original version published during the game jam (2.1.0-beta) was not removed and can still be download...
Continue reading
Welp, we're in the beta stage now
September 06, 2026
by
Hyperlotl
OH YEAAAA BETA remember how I said it was gonna be 1.0.0-beta? Well... Turns out semver doesn't really work like that, plus V2.0.0-beta was unfinished. SO welp, here we are, the final submission befor...
Continue reading
At long last bars
September 06, 2026
by
Hyperlotl
Welp, v1.4.0-alpha is here Attacks now cost mana, egoburst is still invisible, but at least the bars look better (they have color too!) Aaaanyways, if all goes to plan, the next update is gonna be v1...
Continue reading
1.3.0-alpha is out
September 06, 2026
by
Hyperlotl
Yep. 1.3.0-alpha is out. So um: *sighs* >added graphics to psyblade >some minor code improvements i forgot...
Continue reading
Welp, 1.2.1-alpha is here
September 06, 2026
by
Hyperlotl
Um, welp *takes deep breath* >added physical magical girl transformation >sanity drains when you are transformed, replenishes when you are not (I will tweak the rates >you can only transform when your...
Continue reading
Actual transformation at long last
September 06, 2026
by
Hyperlotl
Um, welp, this is v1.2.0-alpha build. > added magical girl transformation > rebound attacks to [1] and [2] (no visuals yet)...
Continue reading
We fix a little bugs
September 05, 2026
by
Hyperlotl
Fixed a SINGULAR BUG where the expository cutscene triggered more than once. That's about it...
Continue reading
V1.1.0-alpha
September 05, 2026
by
Hyperlotl
So um, this is V1.10-alpha I've never been too good at writing these patch notes, but I'll try. *takes deep breath* > Implemented bomb/charge planting in Blue Library OP with placeholder indicator spr...
Continue reading